DCS: Updates....

Foro dedicado al simulador de vuelo DCS World

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Re: DCS: Updates....

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Re: DCS: Updates....

Traducido de la sección rusa del foro de ED, indica los modelos a 3D a actualizar. Estos no son modulos, sino objetos 3D de DCS: World que seguramente veremos mejorados a medida que vayan saliendo nuevas versiones, si alguno se convierte en modulo, pondré la información en la sección correspondiente.
http://forums.eagle.ru/showthread.php?t=7689
In this list there are models that can be taken for execution, having informed the forum or email me on which model is preparing for development.

Bold italics model on which is currently being worked on.
Model has clearly discharged in the project from the list disappear.

Technique (Vehicles):
S-60 anti-aircraft gun
Israel Merkava 3 (4)
UK SAM Rapier
trucks, cars and buses countries from LO. (Tracks, cars and buses for LO coutries).
PzH 2000 Self-propelled Artillery (Greece, Germany and Italy)
VAB VCI (France and Greece)
VAB HOT-2 (France and Greece)
96K6 Pantsir-C1
Other Modern armored Vehicles.

Aircraft
Jaguar
EA-6B Prowler

Eurofighter Typhoon (UK, Germany, Spain and Italy)
Rafale C (France)
Mirage 2000C (France)
Mirage 2000D (France)

F-22A
F-35
F-16D

B-1B
B-52H
B-2A
V-22 Osprey
E-8C JSTARS
C-5 Galaxy
C-17A Globemaster III
Nimrod MR.Mk2
P-3C Orion

RQ-4A Global Hawk
MQ-9 Reaper

TU-160
TU-95MS
TU-142
SU-17
SU-24M
SU-24MR
SU-34
MIG-23MLD
MIG-27
MIG-25RB
AN-22
AN-12
AN-70
AN-124
IL-38
different passenger and cargo aircraft.

helicopters
Ка-52
S.A.330 Puma (France, UK)
S.A 332 Super Puma (France)
CH-53 Super Stallion
CH-46 Sea Khight
SH-3H
Sea King Mk. 7
Lynx
EC 665 Tiger attack helicopter (France and Germany)

Others helicopters are Possible. It is required to discuss beforehand.
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Re: DCS: Updates....

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Re: DCS: Updates....

Video promocional de la futura campaña de que incluirá DCS: UH-1H (aspañola :grin: )

http://forums.eagle.ru/showpost.php?p=1 ... stcount=10
A promo clip for the campaign included with DCS Huey has been posted!
http://youtu.be/u74-MQnb-pQ

Manual Beta del UH-1H
http://forums.eagle.ru/showpost.php?p=1 ... tcount=631

Unas cuantas imagenes
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http://www.digitalcombatsimulator.com/en/products/huey/
nos han puesto la pre-beta aunque por ahora no se puede comprar, 49.99$. (beta, posible este ya cerca la 1.2.4 de DCS:W)

Video Promo 2 UH-1H
http://youtu.be/q2Gg9a4h-OE

y nuevo video de Furia:
http://forums.eagle.ru/showpost.php?p=1 ... stcount=11
2. Furia has prepared another in his set of unofficial training missions, this time showing an example of how to perform an approach and landing on a ship:
http://youtu.be/CYCyOwK46fE
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Silver_Dragon
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Re: DCS: Updates....

Beczl ha tenido problemas con los modelos 3D después de la versión 1.2.3, pero parece que los está resolviendo.

Hello everyone. I'll be keeping a 'sort of' build diary of the MiG-21Bis external model.

Since the release of v1.2.3 thee model started showing a lot of shading and material errors. So obviously it has to be fixed In doing so, I am also updating some parts that look closer to the real deal.

Cheers!
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Re: DCS: Updates....

Segun Bezcl, es sistema RSBN es funcional y permite hacer navegación VOR/DME en el Mig-21Bis
Quote:
Originally Posted by User
РСБН моделируется?
РСБН is modeled?
Да. Это уже моделируется и работает.

Yes. We already modelled it and working well.
Para los que no sepan lo que es el RSBN, esta es una baliza que puede ser desplegada en un punto para generar una frecuencia determinada y permitir la navegación. Estas están desplegadas en el teatro del caucaso junto los aeropuertos,

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Con esta información, es muy posible que podamos navegar en VOR/DME por el caucaso dentro de poco.
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Re: DCS: Updates....

Otro punto interesante.... sobre el UH-1H

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=2
Quote:
Originally Posted by thaisocom
I'm just wondering if door guns is a part of configurable weapons?

Something like M60, M240, M249, .50 Cal and etc. ?
No yet. May be later..
Posiblemente para la fase 2 junto a la eslinga y algunas cosas mas
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Re: DCS: Updates....

Que no cunda el panico sobre el modelo 3D del Mig-21Bis

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=5
The model is already finished previously as you can see on the several WIP pics that I post previously. Now the development and test is based on this previous model. So we already developed a damage model, we have all things that required for other part (coding, test, etc...)
Due we have no final coding Rudel have time to polish the 3D model and this new one will be more realistic that I do in the previous model.. Also due he do 3D works I remain much time to do other things...
http://forums.eagle.ru/showpost.php?p=1 ... stcount=10
Thanks guys! As Beczl says

I'm utilizing a lot of what is already created. I've only had to scratch build a few items. The challenging part is smoothing, so the shadows in game look good.

The damage model is fine and doesn't need to be touch other than aligning.

Back to work now

Interesante sobre las misiones que tal vez podamos ver en Mig-21Bis.
http://forums.eagle.ru/showpost.php?p=1 ... count=2324
Originally Posted by User
beczl , you have information on the CPP (the course of combat training) and Kulp (course training flight training) on the plane? It would be a good supplement to the model aircraft.
Both the MiG-21UM from Captain Sim. It's very interesting to fly and do the exercises in the volume of these courses, ranging from simple to complex, improving their skills. That is, to fly as pilots flew hundreds of the airplane.
Yes, we have information on the CPP (the course of combat training) and Kulp (up training and flight training). We have real MiG-21bis pilots on our team. We also use a lot of personal and instruction from Afghanistan, Egypt, Syria, veterans I have attached some basic instructions
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Re: DCS: Updates....

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
DCS 1.2.4 Preliminary Change Log

SUBJECT TO CHANGE

Version 1.2.4 New Features
AI Fw-190D9 with multiple skins.
Graphical User Interface. New skin panels.
Graphical User Interface. New Module Manager.
Flaming Cliffs 3. New Six Degrees of Freedom (6DOF) cockpits for the Su-25, Su-27 and A-10A.
Flaming Cliffs 3. Added vertical adjustments to the Su-25 gunsight for bomb, rocket, and missiles delivery. This includes 10 steps down [RALT - H] and 10 steps up [RSHIFT - H].
Combined Arms. Added radar emission control. Key . This allows players to operate SAM radars in radar-silent mode.
Combined Arms. Generic automatic transmission.
Combined Arms. Axis controls for ground units implemented.
The Radio Menu F10 option now works in network games.
New trigger actions: "radio item add for coalition", "radio item remove for coalition", "radio item add for group", and "radio item remove for group".
New Mission Editor features:
-Initialization Script Added
-Trigger Action: AI TASK renamed to AI SET TASK
-Trigger Action: AI PUSH TASK added
-Trigger Action: Set Flag Value added
-Trigger Action: Set Internal Cargo added
-Group LUA condition and % chance of appearance added
Numerous SSE changes and new features. http://en.wiki.eagle.ru/wiki/Main_Page

DCS World
Some issues causing network instability have been fixed.
Improved air-to-air missile performance.
The missiles dynamic launch zone of fighters has been adjusted.
The T-90 tank added the Encyclopedia.
Fixed some Mission Editor and GUI crashes.
Il-76 damage model has been corrected.
Tail numbers stencil shimmering for the Il-76 model is fixed.
The standard Russian Air Force MiG-31 skin is fixed.
In ME airfield info page now includes airfield ATC frequency.
Fixed ME issue regarding statics.
Mission debrief. Accounting of released weapons has been corrected.
Rearming & Refueling Window. The chaff and flare fields can increase countermeasures amount.
Resource Manager (RM) - Smoke generators being duplicated in RM airbase weapons window has been fixed.
Resource Manager (RM) - Increased the maximum storage fuel limit to 5,000 tons for each airbase.
AI A-10 will no longer shoot all Mavericks at a single target.
Axis assignments will print to input .html file
ME inability to save file into mods folders has been fixed.
Pilot skins added to the E-3A.
The S-5 rocket warhead changed from HE to shaped-charge.
Corrected valid firing azimuth for FSG "Molniya".
New, more accurate, missile dynamics for the SA-19 Tunguska.
Airfield marks disappearing after pressing "Cancel" on "Coalitions" window has been fixed.
Fixed an issue where AI aircraft and vehicles set invisible = true, then set invisible = false, the ground AI vehicles still could not be detected.
Fixed situation if player sets options to "pilot can control vehicle" and the mission doesn't have an aircraft, player can't control units.
Fixed ME error when clicking a certain area in the track playback menu.
F10 Radio item or add for coalition ALL has been removed.
Fixed coalition helicopters unable to take off from aircraft carrier if "takeoff from ramp" condition is selected.
Rearm and refuel menus have been removed. "Rearm & Refuel" command will now open Mission Resources Dialog.
CG-60 Normandy will now attack Anti-Ship Missiles (ASM).
Waypoint actions "Weapon hold" has been fixed.
Helicopters sinking when they takeoff from an aircraft carrier has been fixed.
Fixed S-300 launches not being shown in the de-brief.
The COMM option status will now save in the mission.
Fixed AI not always attacking targets during intercept task.
Corrected ROE behavior issues.
Fixed Tunguska tracking targets through buildings.
Fixed server crashes, when one client fires an air-to-air missile and other client joins the game.
Fixed F-16C Bl52d having old (Flanker) icon style on F10 view.
Fixed incorrect aspect when recording video in 1280*720.
ME. Some issues with copying, renaming and removing payloads has been fixed.
Fixed helicopter AI ROE and threat reaction.
Corrected air to Air ATGM delivery by AI Ka-50s.
Fixed the inability to respawn if the aircraft flies into the ground.
Fixed severe framerate drop when looking at destroyed civilian train.
Fixed the OK button not working when a campaign is finished.
Fixed crash when rocket collides with ground (fullscreen only).
Adjusted framerate impact of smoke from burning aircraft.
Fixed AWACS not performing stop task.
Improved Sorbcija ECM pod model.
Improved the ejection model for the A-10A/C and F-15C.
Corrected scale of F-15C external fuel tanks.
New skins for the Su-27 and Su-33.
Improved sounds for several aircraft including the F-15C and Su-27.

DCS: A-10C Warthog
LITENING TGP masking logic has been restored.
Corrected MFCD start-up screen wrong color.
Fixed AI wingman failing to engage target at Player SPI if AI is not aware/in range of target.
Fixed LASTE Wind Edit data entry.
Fixed Gun Minimum Range Cue Behavior.
Fixed HUD Air speed indicator will TAS in GS mode.
HSI course knob will now rotate the course pointer with or without power.
Turn Rate Indicator has been calibrated.
Fixed the CDU Wind Indication Direction being reversed.
Several A-10 callsigns have been corrected.

DCS: P-51D Mustang
Escort task added to the P-51D.
Corrected incorrect fairing door animation.
Fixed chassis damage after press RAlt+J on the ground.
Fixed DXrenderer error in dsc.log with serial numbers and pilot textures.
Fixed demo track 'takeoff-demo.trk'.
Fixed error when in-game manual is selected.
Fixed drop tanks of P-51D are not synchronized in Multiplayer.

Flaming Cliffs 3

This will be the final release version. Price will change to $49.99.
Added kneeboard input to flyable aircraft.
MiG-29S TWS2 mode is now fixed.
Added intro image to Su-33 "Sea Dragon" campaign.
A-10A AOA Indexer now works.
Corrected some minor issues with the new 3D Su-27 model.
Corrected wingmen maneuvers when turning.
Fixed wingmen not turning off radar when commanded to do so.
Fixed Su-27 campaign mission typos.
Pilot models are now correct.
Fixed F-15C Fuel Tank Pylon indication on MFD.
Fixed tanker not filling external F-15C fuel tanks.
Fixed Su-33 getting stuck near island on the Kuznetsov deck.
Corrected MiG-29 HUD indications.

DCS: Combined Arms
Replaced the old generic gun sight with a new one.
Adjusted some generic HUD symbology.
Fixed player controlled MLRS reloading troubles.
Fixed units not resuming previous movement after player takes control.
Fixed air defense units with HOLD FIRE ROE not going from ALARM STATE RED to ALARM STATE GREEN when commanded.
Added option for Automatic Transmission in CA Special Options.
Adjusted the drag factor of Russian AP tank shells.
Fixed ability to set the Ready state of AI flights.
Fixed ground unit control HUD compass missing from the wide displays.
Fixed Alarm State Green for radars revealing radar targets.
Adjusted M1A2 side armor.
"F10" view. AI aircraft can now land based on ground force commander commands.
Fixed night vision only being available off/on outside of binocular view.
Fixed the Go To command.
Fixed Chaparral target lock issue.
Axis controls for ground units implemented.

DCS: Black Shark 2
Corrected missing Ka-50 textures in some missions.
Fixed Ka-50 wingman calls "engaging enemy air defenses" while evading incoming missile.
Fixed Ka-50 training missions showing in training section, as they are only available through the download link.
__________________
DCS World: http://www.dcs-world.com

Asus P6T, i7 975 @ 3.33, 6 GB DDR3, GTX295 (both GPU enabled), Win7 64, and HOTAS Warthog / CH Pro Throttle.

EVERYTHING IS SUBJECT TO CHANGE
Always in motion is the future
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Re: DCS: Updates....

Simulator Script Engine en la Wiki de ED
http://en.wiki.eagle.ru/wiki/Simulator_ ... umentation

http://forums.eagle.ru/showpost.php?p=1 ... tcount=174
Quote:
Originally Posted by ENO
Eh Nate- the CBU thing has been going on forever and as you said they're aware of it.

But do they know what the actual problem is, and how to fix it? I'm sure we'd all be happy to be told "we know what the problem is, we know how to fix it but it's going to have to wait."

Maybe I'm feeling too entitled but "someone" telling us that would really help us (me) drop the issue.
A new effect for cluster munitions is being developed to address this issue, but it simply is not ready yet.
Mas fotos del UH-1H

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Nueva pagina de UH-1H en la pagina web de DCS:W
http://www.digitalcombatsimulator.com/en/products/huey/

Tres nuevas imagenes del C-101

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Nuevo video del Beczl DCS: Mig-21Bis mostrando los sistemas de navegación
http://youtu.be/1cbJ4r9ECfE
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Re: DCS: Updates....

La 1.2.4 se retrasa hasta la semana que viene (del foro ruso)
http://forums.eagle.ru/showpost.php?p=1 ... count=1617
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Re: DCS: Updates....

http://forums.eagle.ru/showpost.php?p=1 ... stcount=13
Another video from the current in-game training, this time covering the transition from the Pickup into forward flight, i.e. Takeoff.

In this video you can clearly see the practical effects of the flight dynamics modeling as helicopter tendencies change in the acceleration and result in a corresponding change of control inputs.

Once again, keep in mind the video was made using a much older build of the software, but the general points are still very applicable.
http://youtu.be/YKvj6yTHHBc
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Re: DCS: Updates....

http://forums.eagle.ru/showthread.php?p ... ost1731157
It is with a very heavy heart that I want to relay that our dear friend and compatriot Jim Mackonochie (JimMack) died of liver cancer today. Jim, the son of a British test pilot was a Royal Navy officer before being a key figure in the birth of PC flight simulation. Jim was pivotal in the launch of the original Falcon and many other software entertainment products before he served as the catalyst that brought The Fighter Collection and Eagle Dynamics together to launch the original Su-27 Flanker. In the years that followed, Jim served as the primary business development manager for TFC/Eagle Dynamics and was responsible for DCS products being available in dozens of countries around the world. But Jim was also one of the most genuine people you could hope to meet and he was a common sight at many fly-in, air shows, and industry events.

Like most people that excel in their field, Jim always had a true passion for this work and always pushed our team to provide the best product possible. Jim would spend hours going over reviews, customer feedback, and of course these very forums to provide the best possible perspective of what the customers wanted. He really was the customers' producer.

Jim will be deeply missed here and his passing leaves a hole in TFC and Eagle Dynamics that can never be filled.
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Descanse en paz :(
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Re: DCS: Updates....

http://forums.eagle.ru/showpost.php?p=1 ... stcount=34
Been a delightful couple weeks /sarcasm It's all good...lol I've been trying to per-fect some smoothing issues along the intake doors, but I'll have to come back too them. In the mean time, I moved onto the front airbrakes and gear doors/blisters. The airbrake actuators wil need some animation adjustment when ready. You'll notice the cutout above the gear doors when a wing gets blown off.

Among other things, I had to cut the fuselage in half and mirror it again. It can be a pain when using the scale tool as it moves vertices without notice. The nose fixed too, not 100% yet.
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Re: DCS: Updates....

RAZBAM FB page
https://www.facebook.com/RazbamSims?ref ... n=timeline
It's DCS Wednesday. By the end of the day most if not all of the switches and levers in the T-2 Cockpit will be active. Functionality will be coded immediately afterwards.
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