DCS: Updates....

Foro de la Oficina AW destinado a los "otros" juegos y simuladores que también son utilizados por los miembros de la flotilla.

Moderadores: MODERACION, Spree

Re: DCS: Updates....

Notapor Silver_Dragon el 09 Dic 2016 14:32

DCS: World 1.5.5 Update 2 Changelog

https://forums.eagle.ru/showpost.php?p= ... stcount=40
DCS 1.5.5.59992 Update 2

Added support of the new “The Border” campaign for Mi-8MTV2 pilot by Armen.

DCS World
Ingame unit labels. Added possibility to adjust the color blending and opacity depending by distance. See \\Config\View\Labels.lua script.
Ingame unit labels. Labels will scale in VR.
Added Su-27 and MiG-29 to Kazakhstan and Belarus.
Belarus will use metric system by default.
MP. Fixed the chat switching by key-commands.
Mouse cursor will not disappear after multiplayer chat switching.
Mouse cursor will not be moved outside of DCS window when game window resolution less then desktop resolution.
Radio menu won’t be clickable while track replays.
Slingload cargo's net phantom drops through buildings rooftop fixed

DCS Bf 109 K-4
Wheel brake axis will use full volume of slider, not one half.

DCS Mi-8MTV2
Fix: KORD vertical aiming
Fix: Tail boom damage at the beginning of the mission if setting in ME cold start w/o armor, hardpoint, fuel
Fix: Fast mission generator makes missions without weapons
Fix: Mission Editor, payloads preview: Mi-8 appears without half-doors
Tune: rotor cockpit sounds
Tune: Main rotor transmission fire occurrence process
Flight Manuals (RU/EN): Fix errors, added new bookmarks (on left panel)
Training missions: callsign changed to “Player”
Mi-8 and UH-1H campaigns: missions start in darkness fixed

DCS FC3
Su-27. Rudder will works correctly at low and high speeds.

DCS L-39
Bingo fuel indicator will not continuously blinks after negative Gs.

DCS C-101 by AvioDev
New items not present in latest 2.0.4 version:
New realistic smoke system implemented.
IFR flight training hood implemented.
Added Controls Indicator Window.
Added working ADI in external view.
Fixed gear lever light.
Fixed warning sounds.
Items already present in latest 2.0.4 version:
Added provisional kneeboard with C-101EB checklist.
Finished rear cockpit fuel and engine panels.
Coded landing lights switches for rear cockpit.
Coded rear cockpit pitot heat korry button.
Fixed korry covers (now you need to open the cover to be able to click the korry).
Fixed batteries 50ºC temperature korry indication for rear cockpit.
TACAN X/Y channel have got click sound.
Rear cockpit emergency canopy lever coded.
Pitot heat and engine anti-ice systems will reset their state when power is lost.
TACAN control panel switches and Intercom TCN knobs are properly set up now at mission start.
Fixed animation for TACAN X/Y channel knob and indication.

DCS F-5E
Changed antenna elevation cursor position to relative to ARL.
Adjusted video knob influence on indication.
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Re: DCS: Updates....

Notapor Silver_Dragon el 10 Dic 2016 14:34

Leatherneck enseña su tecnologia de radar de tierra para el AJS-37 Viggen, que incluye detección de objetos por RCS (afectado por distancia, tamaño y encaramiento), interferencia al radar, mapeo de terreno y modo de evasión de terreno. Tambien parece haber implementado la interferencia electronica en buques.

https://forums.eagle.ru/showthread.php?t=178620
One of the biggest, most difficult, and most important features of our AJS-37 Viggen simulation, has been the creation of a custom, physically accurate and performant ground mapping and targeting radar. Developing this technology has been a challenge for us, as finding the right balance between image fidelity, quality and CPU/GPU performance is quite tricky.

We'll spare you most of the technical details, but we managed to develop a combined, CPU/GPU based solution that has virtually 0 impact on game performance, regardless of your radar range setting.
This has been a really great breakthrough for us, as we can now continue to develop our technology, and even apply it in non-ground mapping radars, such as the F-14.
As you all know, a skilled operator could make all the difference in reading the raw radar scope of the F-14-- and we want to make sure that that is accurately represented.

It's really the same in the Viggen, and almost every major/important system in the aircraft has some relation to the PS-37/A radar.
In order to become a proficient Viggen pilot, you’ll have to learn to read the radar screen (which is actually not quite that easy!) - and then apply the information gathered to your flying and navigation.

Enjoy some quick screenshots and descriptions below- we’ll certainly dive deeper into the radar before release as there is a lot to cover!
Expect to do a lot of reading in the manual too. :)

In this first set of images, we are tracking a convoy of ships, located almost directly in front of us. These are large, cargo ships and cruisers, so their radar return is fairly hefty.

For the PS-37/A, we've implemented a basic RCS simulation for all ship classes.
This means that bigger ships will appear more prominently on the radar screen.
However, something like ship direction has an almost equally large impact on how much radar energy is returned. Direction, speed, radar settings, and ship class, will all combine to determine how prominent a radar return actually is.

In the first image, the convoy of ships are traveling perpendicular to our Viggen.
In the second, we're approaching the group from the rear. Note the difference in radar return strength.

Imagen Imagen

Here is a similar example, of two Admiral Kuznetsov carriers, placed next to eachother.
The one on the left is facing almost perpedincular to our Viggen, while the right one is facing towards us.
Of course, the difference in RCS is more noticeable with smaller vessels.

Imagen

We've also spent some time implementing realistic jamming patterns and filters. Larger classes of ships and other units are capable of jamming.

A number of filters are used to try and filter the data, and to improve the readability of the image. Here is an example of three ships jamming our Viggen.

Imagen

Of course, one of the main purposes of the Viggen ground radar, is to actually map the terrain!
Terrain mapping is achieved by real raycasts, and reflection strength is dependent on the reflection material.
Meaning, concrete, grass, forest, rivers and other bodies of water are well contrasted and represented on the radar screen.

Ground vehicles will be visible, however mostly so when they are bunched together. Don't expect something akin to an F-15E ground mapping radar. :)

Here is a quick example of a river and a few fields/forests, as well as the Anapa area. There is a destroyer off the coast in the second image.

ImagenImagen

One of the more useful features of the ground mapping radar, is the Terrain Avoidance mode.

The terrain avoidance mode is designed to allow flight at low altitudes in poor visibility. On engaging the mode, the radar antennae will be set to 0 degrees relative to the horizn, and the antennae beam will be narrow in altitude. This results in the radar only displaying radar returns at the same altitude as the aircraft.

In this first image... I'm about to die...

Imagen


In these two images, you can see the difference between the regular mapping mode (note the clear areas, due to radar beam occlusion) -- and the terrain avoidance mode, which gives us a much clearer image of where we are, and what the heck we're supposed to do.

Imagen Imagen



There's a lot more to show than this-- as the radar is very closely integrated with various weapons systems, navigation, landing markers, and all that fun stuff! So stay tuned! :)

Don't forget to tune in later today for the MIG-21 / F-5 / AJS-37 LIVE grudgematch on twitch at the link below!
https://www.twitch.tv/hooks_stream

The AJS-37 Viggen will be making its' live combat debut. Hope to see you there!


Many thanks for your support!

LS
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Re: DCS: Updates....

Notapor Silver_Dragon el 12 Dic 2016 00:59

Informe semanal del 5 al 11 de diciembre de DCS: World
https://youtu.be/94YMD1VnfPU
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Re: DCS: Updates....

Notapor Silver_Dragon el 16 Dic 2016 18:52

Video de despegue, circuito y aterrizaje del Spirfire Mk.IX
https://youtu.be/0iEMZb-dk_E

Video de presentación del Spitfire Mk.IX (con Normandia WW2 y DCS: World 2.5)
https://youtu.be/xFS6DmZuOHw
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Re: DCS: Updates....

Notapor Silver_Dragon el 18 Dic 2016 15:11

Arranque, taxi y despegue del AJS-37 Viggen por Leatherneck (el segundo video es sin la voz)

https://forums.eagle.ru/showpost.php?p= ... ostcount=1
Hey Everyone,

We put together a short startup, taxi and takeoff video for you guys.

For the purists, and those who cannot stand by blabbering (i cant blame you) -- the second one is without VO. :)

https://youtu.be/zfN9fQq2puY

https://youtu.be/Y-S_lkUYTtU
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Re: DCS: Updates....

Notapor Silver_Dragon el 22 Dic 2016 16:00

A ED se le acaba de flitrar el video del AJS-37 (es el mismo de Leatherneck).

https://youtu.be/Otn7QwzmbGk

Según la descripción del video, la precompra empieza mañana 23 de diciembre y la salida el 27 de enero de 2017
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Re: DCS: Updates....

Notapor Silver_Dragon el 23 Dic 2016 11:59

DCS: World 1.5.5 Update 4 Disponible

https://forums.eagle.ru/showpost.php?p= ... stcount=42
DCS 1.5.5.60503 Update 4

DCS World
Mi-8, UH-1 The smoke in the unloading area restored
F10 Radio addCommandForGroup using script will works now
Trigger rule "Part of Group in Zone" for human aircraft restored

DCS C-101 by AvioDev
No smoke while weight-on-wheels signal is sensed.
Fixed smoke system reinit on weapon rearm.
Added quantity accounting to the Smoke System. Unlimited smoke capacity is set when the 'Unlimited weapons' option is active.
Smoke system messages to user were added when 'Easy avionics' option is active.
Fixed some labels and indicating arrows of consoles and instruments lights panels.
Fixed consoles textures.
Fixed magnetic compass light switch.
Added IFR hood keyboard/joystick command.
Added functionality for the rear cockpit 'console lights' and 'instrument and storm lights' circuit breakers.
N1, N2 and ITT digital displays brightness is controlled by 'Instruments' knob now.
N1, N2, ITT and HSI bearing/range and VHF frequency digital displays now have minimum brigthness of 0.5 instead of 0.
UHF frequency display FREQ/TEST switch have got 3 positions with TEST position spring loaded. Middle position works like previous FREQ position, and FREQ position always displays frequency disregarding UHF frequency mode knob position.
Fixed ADI, it now shows the 20º of bank mark that was missing.

DCS M-2000C
Kneeboard: Radio preset page.
Added independent animation for left/right main wheel.
Fixed relaxed stability issue.
Cockpit model update to fix small bleeding bug.
Added Campaign missions documentation folder in Docs.
Added broken pieces models for left and right wings.

DCS L-39
Fixed Pitot heating

DCS Spitfire IX
Rearm fixed
Gunsight smoked glass corrected
Stick animation corrected
Changed rate of rewards from 40 to 20 points

DCS UH-1H
VOR and ILS localizer bar fixed

DCS F-5E
Lights will not enabled at the cold aircraft start

Bf 109 K-4
Artificial horizon and compass fixed
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Re: DCS: Updates....

Notapor Silver_Dragon el 28 Dic 2016 12:51

DCS: World 1.5.5 Update 5 disponible

https://forums.eagle.ru/showpost.php?p= ... stcount=43
Short update. Last in this year.

DCS 1.5.5.60565 Update 5
Triggers. Group is dead rule will working for air units
The Piercing Fury Campaign. AI wingmen will starting up on mission 6.
Fixed bug that caused issue with Su-33 take off from ship if F-5 present in mission.
The smoke trail density for some missiles increased.
The Ka-50 Republic campaign. Corrected rules of success in the mission 8.
Su-27 The Ultimate argument campaign. The tasks of AI Su-25 flight in the mission 3 tuned.

Happy New Year to all!
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Re: DCS: Updates....

Notapor Silver_Dragon el 29 Dic 2016 16:25

LCM por Racoon para Normandia WW2

https://forums.eagle.ru/showpost.php?p= ... stcount=28
Imagen
Imagen

puede ser que para el 30 de diciembre, haya un anuncio en el Newsletter de DCS: World sobre WW2
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Re: DCS: Updates....

Notapor Silver_Dragon el 01 Ene 2017 21:30

DCS World Actualización semanal 01 Enero 2017 (en español)
https://youtu.be/FoUHOYBQxNw
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Re: DCS: Updates....

Notapor Silver_Dragon el 16 Ene 2017 00:44

DCS World Actualización semanal 15 Enero 2017 (en español)
https://youtu.be/IvvR0ZhNKsA
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Re: DCS: Updates....

Notapor Silver_Dragon el 18 Ene 2017 00:33

Misión CAS por Wags en el AJS-37 Viggen de Leatherneck
https://youtu.be/ScE09SQRc4s
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Re: DCS: Updates....

Notapor Silver_Dragon el 23 Ene 2017 00:15

DCS World Actualización semanal 22 Enero 2017 (en español)
https://youtu.be/qI6UyHv5SZs
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Re: DCS: Updates....

Notapor Silver_Dragon el 25 Ene 2017 18:13

Nueva imagen de Racoon del mapa de Normandia WW2, se extiende hasta el sur de inglaterra y hay nuevas bases aereas.

https://forums.eagle.ru/showpost.php?p= ... ostcount=2
Imagen
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Re: DCS: Updates....

Notapor Silver_Dragon el 27 Ene 2017 13:51

DCS: World 1.5.6 en beta. Nuevo modelo 3D externo para el Mig-29S

https://forums.eagle.ru/showpost.php?p= ... stcount=44
Today we release a new crucial update - DCS 1.5.6 to open beta.
This update introduces new aircraft DCS AJS-37 Viggen by Leatherneck Simulations also a number of fixes and additions.

Note:
today we release DCS 1.5.6 into Open Beta only. The public version of DCS 1.5 will get this update with one week if there will not any showstopper bugs.

Below the list of fixes and additions.

DCS World
Su-25T. Quick Start, Single and Training missions were converted into the multilanguage format.
Su-25T. Added Russian localization for Training missions.
TF-51D. Added Training missions.
Added cargo name in status bar.
Helicopters. When track replays, helicopter "rudder trimmer" local settings will not apply. Only track settings will work.
Script Crash player with querying groups of Mi-8 and UH-1H will not bring crash.
FARP and cargo objects will be able to selecting and then viewed via the F10 map.
Ground units life in the trigger condition will correspond to lifebar indication.
Marker smoke of cargo unload zone will work at 2 km distance and closer.
Multiplayer. Server port can be reassigned in Multiplayer GUI.
VR. Tool tip box size corrected.
VR: Training mission helper cursor and highlight box will be visible.
Mission generator. Fixed error that appears with generating mission for some aircraft.
Fixed GUI error when using 'Nav. targets points' in ME.
Fixed GUI error when tried to change object type for object that already used in advanced task
Su-25T. Corrected payload with one jammer pod. Added second jammer pod.
Custom cockpit liveries now can be placed in C:\Users\<USERNAME>\Saved Games\DCS\Liveries folder (for example liveries for F-86 cockpit can be placed here: "C:\Users\<USERNAME>\Saved Games\DCS\Liveries\Cockpit_F-86F Sabre").
Antiradiation missiles. Corrected guidance system. Corrected launch zone calculation.
GBU-12 aiming corrected
Mouse cursor will disappear when idle
Mission generator. Mission generator will create radio presets section in mission file.
Placement of F-14s on a carrier deck corrected.
Training missions. Local player callsign will be correct
MQ-9 Reaper. Camo liveries corrected
Unit.getRadar() function now will return ‘true’ for tracking radars part of SAM complex.
Chinese speech support added
TOW Bradley M2 launch interval decreased to 2 sec
SAM Avenger too small launch interval in some cases corrected
SAM Stinger (Igla) launch event now appears in briefing
Ground unit weapons name in briefing corrected
ATGM launch delay when units belong the same group removed
Ground unit now continues deploy process after AI switching OFF and ON
Ground Search Radar becomes inactive (but remains rotates) when get 50% damage.
Updated 3D model of MiG-29S (9-13S).

Ka-50
Medvedev 2 Campaign. Chinese localization added.
Ka-50 cockpit sounds updated.

DCS Spitfire IX
Fixed invalid argument for side door net animation.
Magneto ON/OFF commands reversed.
Corrected typos in free flight instant mission.
Gunsight brightness commands works correct.
Wing guns will not work when corresponding wing goes off.

DCS F-5E
Fuel leakage from damaged fuel tank decreased
AHRS will not work when related CB'S are off
Fuel flow from external tanks corrected
Fixed landing gear alternate release
Roll trimmer motion rate decreased
Fixed frequent CADC failures.
Gear doors are open at cold start.
Added training mission on the use of GBU-12 bombs.
Added the section for use GBU-12 bombs in the Flight Manual

DCS FC3
Su-27. Added axes for separated pedal wheel brakes and nose wheel steering control
Su-27. Corrected F-5E payload in the instant mission Intercept.
Su-27. Emergency brake handle added into cockpit.
Su-33. Refueling probe will not appears inside cockpit.
Su-33. Emergency brake and Emergency hook handles added into cockpit.

DCS L-39
Added trimmer synchronization in multiplayer
Engine can be stopped in air when "solo flight" option enabled
Flaps control buttons will return into upper position after flaps moving finished
QS mission Cold Start corrected - added valid home ATC frequency to 19th channel

DCS UH-1H
Damaged pitot system can be repaired.
Player will not be able to interact with cockpit after all crew members are dead.

DCS A-10C
Air refueling sound will not play after disconnecting from tanker
Corrected damage model of engine nacelles.

DCS MiG-21bis
Fixed misaligned Taxi Lights
Fixed various external model (LOD) errors
Corrected R-13M and R-13M1 missile performance
Fixed anti-skid regardless of nose wheel brake
Corrected FM roll inertia
Corrected R-55 & RS-2US performance
Adjusted In-Ground Effect (IGE)

DCS M-2000C
Added dynamic nose and tail numbering
Added slight buffet at very high pitch rates
Added airfoil aerodynamic force shift back with mach
Updates to jammer switch functionality based on community feedback
Updates to reduce control effectiveness at high AOA
Updates to AP control tuning (some regimes still WIP)
Updates to various AP logic (some features still WIP)
Updates to afterburner fuel flow schedule (lower fuel flow with altitude as expected)
Updates to afterburner performance for acceleration timing (reduced from previous)
Updates to transonic drag modeling for performance and accelerating timing (greatly increased drag from previous)
Updates to external fuel tank and 530D parasite drag values for performance and acceleration timing (minor increase)
Updates to low speed AOA recovery control law for better response
Updates to airfoil tables and stability coefficients to better match sustained turn rate charts (in general before had too high subsonic, too low supersonic)
Updates to hydraulic system damage model
Fixed AP still in standby when re-engaged when AP was previously turned off while in standby
Fixed AP not allowed to disengage when in standby
Fixed FBW gains on ground behavior
Fixed some typos in tooltips
Fixed a minor blending issue in FBW control laws
Fixed engine inlet mass flow too high at high AOA
Fixed engine efficiency at altitude and at idle (reduced)
Fixed minor issue with drag reduction due to slats (reduction was too high previously)
Fixed bugs in nearly all campaign and training missions
Fixed INS flight plan no longer will reset when rearming or refueling

DCS Combined Arms
BMP-1 and BMD-1 now have common sight for all the turret armaments.
Fixed missile armament “hangup” in mode of “missile guidance”.
Voice message “enemy burn” will not play when destroying infantries.
Fixed inverted lengthwise swinging of unit body while accelerating or braking in reverse gear.

DCS C-101 by AvioDev
New 3D external model, textures and liveries.
New 3D cockpit model and part of the textures.
Pilot model updated.
Main altimeter got updated behaviour (lagging) when the internal vibrator is OFF.
Fixed main altimeter negative altitudes display.
Fixed a minor glitch in altimeters with the pointer jump, when the baro setting is changed during aircraft climbing/descending.
Barometric setting is not affected now by the pointer stuck due to the internal vibrator being OFF.
Rear cockpit STARTER CB will prevent engine starter operation when is pulled (works in parallel with the forward cockpit CB).
Fixed rear cockpit TARSYN control panel and FD annunciator panel.
Made clock chronometer seconds hand moving discretely (4 steps per a second).
Clock chronometer seconds hand will move backwards, when earlier time is set and chronometer was operating.
Fixed CAWS lights ON/OFF and dimming logic when battery cycled ON and OFF.
Modified cockpit snap views and default cockpit view.
Fixed smoke control panel layout.
Fixed smoke CB position.
Modified smoke colour.
GPU sound is heard now at external views.
Added new sounds in the cockpit: canopy, canopy lock/ safety handles, canopy detachment lever, parking brake handle, emergency gear extension lever, ejection handle.
Added a specific 'buzz' sound, which is heard once batteries are ON.
Sounds for canopy move and open/close locks and the 'buzz' sound are heard at external views now.
Added a quiet 'clicking' sound in cockpit. It is heard when the secondary DC bus is energized.
Added sound for UHF knobs.
Changed several cockpit sounds from mono to stereo.
Adjusted delays, open/close, lock/unlock, squeeze/release timings in the canopy animation.
The canopy safety catch now can be squeezed with the canopy locked - the canopy will open immediately, once the canopy lever is unlocked.
Canopy animation updated.
Fixed View axis commands for Joystick Inputs.
Fixed magnetic compass light switch.
Selected second cockpit controls can be heard now from the other cockpit.
Fixed ADI display.
Added CN version of C-101 EB Flight Manual.
Added stairs and helmet to cockpit view when aircraft is off and canopy opened.
Other seat pilot's head is now animated in the cockpit.
Wheel chocks and stairs work correctly now in flyable aircraft.
Fixed external lights panel.
Fixed AI external lights logic.
Fixed landing light position.
Fixed cockpit mirror animation.
Pilot's helmet glass in first-person view implemented (‘H’ key by default).
Forward cockpit canopy will be teared off if it was not locked, once the ejection sequence has been started on ground.
Ejection safety pin now disables the eject handle clickspot until the safety pin is pulled.
Ejection seat model updated.
Deleted fuel flow test button from rear cockpit.
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