DCS: Updates....

Foro de la Oficina AW destinado a los "otros" juegos y simuladores que también son utilizados por los miembros de la flotilla.

Moderadores: MODERACION, Spree

Re: DCS: Updates....

Notapor Silver_Dragon el 30 Ene 2017 03:00

Actualización semanal del 29 de Enero de 2017
https://youtu.be/Escr3XP1F4A
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Re: DCS: Updates....

Notapor DereckG el 30 Ene 2017 11:34

I think updates mean improvements! I like changes! thanks for your work!
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Re: DCS: Updates....

Notapor Silver_Dragon el 03 Feb 2017 13:40

Changelog de la 2.0.5 y añadido del Spitfire Mk.IX en el Alpha

https://forums.eagle.ru/showpost.php?p= ... stcount=21
DCS 2.0.5 changelog

Added support of DCS Spitfire IX.


DCS World
Added cargo name in status bar.
Helicopters. When track replays, helicopter "rudder trimmer" local settings will not apply. Only track settings will work.
Script Crash player with querying groups of Mi-8 and UH-1H will not bring crash.
FARP and cargo objects will be able to selecting and then viewed via the F10 map.
Ground units life in the trigger condition will correspond to lifebar indication.
Marker smoke of cargo unload zone will work at 2 km distance and closer.
Multiplayer. Server port can be reassigned in Multiplayer GUI.
VR. Tool tip box size corrected.
VR: Training mission helper cursor and highlight box will be visible.
Mission generator. Fixed error that appears with generating mission for some aircraft.
Fixed GUI error when using 'Nav. targets points' in ME.
Fixed GUI error when tried to change object type for object that already used in advanced task
Su-25T. Corrected payload with one jammer pod. Added second jammer pod.
Custom cockpit liveries now can be placed in C:\Users\<USERNAME>\Saved Games\DCS\Liveries folder (for example liveries for F-86 cockpit can be placed here: "C:\Users\<USERNAME>\Saved Games\DCS\Liveries\Cockpit_F-86F Sabre").
Antiradiation missiles. Corrected guidance system. Corrected launch zone calculation.
GBU-12 guidance corrected.
Mouse cursor will disappear when idle.
Mission generator. Mission generator will create radio presets section in mission file.
Training missions. Local player callsign will be correct.
MQ-9 Reaper. Camo liveries corrected.
Unit.getRadar() function now will return ‘true’ for tracking radars part of SAM complex.
Chinese speech support added.
TOW Bradley M2 launch interval decreased to 2 sec
SAM Avenger too small launch interval in some cases corrected
SAM Stinger (Igla) launch event now appears in briefing
Ground unit weapons name in briefing corrected
ATGM launch delay when units belong the same group removed
Ground unit now continues deploy process after AI switching OFF and ON
Ground Search Radar becomes inactive (but remains rotates) when get 50% damage.
Updated 3D model of MiG-29S (9-13S).
All waypoints for ground start helicopters are checked for valid terrain.
Aerobatics. AI planes will not turn left after loop maneuver instead flying straight.
Added F-5E-3 skins by winners of F-5E skin contest.
Added updated Kilo class submarine.
AI SAMs will not shooting to dead aircraft
Fixed bug that caused to AI wingmen not starting up in some missions.
MiG-29A/C collision model edited. MIG-29s will not explode on take off or landing

Ka-50
Ka-50 cockpit sounds updated.

DCS F-5E
Fuel leakage from damaged fuel tank decreased
AHRS will not work when related CB'S are off
Fuel flow from external tanks corrected
Fixed landing gear alternate release
Roll trimmer motion rate decreased
Fixed frequent CADC failures.
Gear doors are open at cold start.
Added the section for use GBU-12 bombs in the Flight Manual

DCS FC3
Su-27. Added axes for separated pedal wheel brakes and nose wheel steering control
Su-27. Emergency brake handle added into cockpit.
Su-33. Refueling probe will not appears inside cockpit.
Su-33. Emergency brake and Emergency hook handles added into cockpit.

DCS L-39
Added trimmer synchronization in multiplayer
Engine can be stopped in air when "solo flight" option enabled
Flaps control buttons will return into upper position after flaps moving finished
Turn Coordinator deflection corrected
Fixed GMK heading synchronization in multiplayer

DCS UH-1H
Damaged pitot system can be repaired.
Player will not be able to interact with cockpit after all crew members are dead.

DCS A-10C
Air refueling sound will not play after disconnecting from tanker
Corrected damage model of engine nacelles.

DCS MiG-21bis
Fixed misaligned Taxi Lights
Fixed various external model (LOD) errors
Corrected R-13M and R-13M1 missile performance
Fixed anti-skid regardless of nose wheel brake
Corrected FM roll inertia
Corrected R-55 & RS-2US performance
Adjusted In-Ground Effect (IGE)

DCS M-2000C
Added dynamic nose and tail numbering
Added slight buffet at very high pitch rates
Added airfoil aerodynamic force shift back with mach
Updates to jammer switch functionality based on community feedback
Updates to reduce control effectiveness at high AOA
Updates to AP control tuning (some regimes still WIP)
Updates to various AP logic (some features still WIP)
Updates to afterburner fuel flow schedule (lower fuel flow with altitude as expected)
Updates to afterburner performance for acceleration timing (reduced from previous)
Updates to transonic drag modeling for performance and accelerating timing (greatly increased drag from previous)
Updates to external fuel tank and 530D parasite drag values for performance and acceleration timing (minor increase)
Updates to low speed AOA recovery control law for better response
Updates to airfoil tables and stability coefficients to better match sustained turn rate charts (in general before had too high subsonic, too low supersonic)
Updates to hydraulic system damage model
Fixed AP still in standby when re-engaged when AP was previously turned off while in standby
Fixed AP not allowed to disengage when in standby
Fixed FBW gains on ground behavior
Fixed some typos in tooltips
Fixed a minor blending issue in FBW control laws
Fixed engine inlet mass flow too high at high AOA
Fixed engine efficiency at altitude and at idle (reduced)
Fixed minor issue with drag reduction due to slats (reduction was too high previously)
Fixed INS flight plan no longer will reset when rearming or refueling

DCS C-101 by AvioDev
New 3D external model, textures and liveries.
New 3D cockpit model and part of the textures.
Pilot model updated.
Main altimeter got updated behaviour (lagging) when the internal vibrator is OFF.
Fixed main altimeter negative altitudes display.
Fixed a minor glitch in altimeters with the pointer jump, when the baro setting is changed during aircraft climbing/descending.
Barometric setting is not affected now by the pointer stuck due to the internal vibrator being OFF.
Rear cockpit STARTER CB will prevent engine starter operation when is pulled (works in parallel with the forward cockpit CB).
Fixed rear cockpit TARSYN control panel and FD annunciator panel.
Made clock chronometer seconds hand moving discretely (4 steps per a second).
Clock chronometer seconds hand will move backwards, when earlier time is set and chronometer was operating.
Fixed CAWS lights ON/OFF and dimming logic when battery cycled ON and OFF.
Modified cockpit snap views and default cockpit view.
Fixed smoke control panel layout.
Fixed smoke CB position.
Modified smoke colour.
GPU sound is heard now at external views.
Added new sounds in the cockpit: canopy, canopy lock/ safety handles, canopy detachment lever, parking brake handle, emergency gear extension lever, ejection handle.
Added a specific 'buzz' sound, which is heard once batteries are ON.
Sounds for canopy move and open/close locks and the 'buzz' sound are heard at external views now.
Added a quiet 'clicking' sound in cockpit. It is heard when the secondary DC bus is energized.
Added sound for UHF knobs.
Changed several cockpit sounds from mono to stereo.
Adjusted delays, open/close, lock/unlock, squeeze/release timings in the canopy animation.
The canopy safety catch (release handle) now can be squeezed with the canopy locked - the canopy will open immediately, once the canopy lever is unlocked.
Canopy animation updated.
Fixed View axis commands for Joystick Inputs.
Fixed magnetic compass light switch.
Selected second cockpit controls can be heard now from the other cockpit.
Fixed ADI display.
Added CN version of C-101 EB Flight Manual.
Added stairs and helmet to cockpit view when aircraft is off and canopy opened.
Other seat pilot's head is now animated in the cockpit.
Wheel chocks and stairs work correctly now in flyable aircraft.
Fixed external lights panel.
Fixed AI external lights logic.
Fixed landing light position.
Fixed cockpit mirror animation.
Pilot's helmet glass in first-person view implemented (‘H’ key by default).
Forward cockpit canopy will be teared off if it was not locked, once the ejection sequence has been started on ground.
Ejection safety pin now disables the eject handle clickspot until the safety pin is pulled.
Ejection seat model updated.
Deleted fuel flow test button from rear cockpit.

DCS Combined Arms
BMP-1 and BMD-1 now have common sight for all the turret armaments.
Fixed missile armament “hangup” in mode of “missile guidance”.
Voice message “enemy burn” will not play when destroying infantries.
Fixed inverted lengthwise swinging of unit body while accelerating or braking in reverse gear.
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Re: DCS: Updates....

Notapor Silver_Dragon el 07 Feb 2017 11:58

Actualización semanal de DCS: World del 5 de Febrero de 2017
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Re: DCS: Updates....

Notapor Silver_Dragon el 07 Feb 2017 13:07

Musica de Btd del trailer de DCS Normandy
https://soundcloud.com/btd/soundtrack-f ... ic-version

Puede ser que lo tengamos a la vuelta de la esquina.
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Re: DCS: Updates....

Notapor Silver_Dragon el 13 Feb 2017 17:39

Actualización semanal de DCS: World del 12 de Febrero de 2017
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Re: DCS: Updates....

Notapor Silver_Dragon el 17 Feb 2017 15:23

Mas fotos de DCS: Normandy.
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Re: DCS: Updates....

Notapor Silver_Dragon el 19 Feb 2017 00:19

Pequeño anuncio de Wags sobre el desarrollo del F/A-18C

https://forums.eagle.ru/announcement.php?f=&a=76
New news on the Hornet project will be made available a few weeks after the release of the Normandy 1944 map. In the meantime, the Hornet is under VERY active development.
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Re: DCS: Updates....

Notapor Silver_Dragon el 27 Feb 2017 02:30

Actualización semanal de DCS: World del 26 de Febrero de 2017
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Re: DCS: Updates....

Notapor Silver_Dragon el 03 Mar 2017 14:11

DCS: World 2.0.5 Update 1 Changelog
https://forums.eagle.ru/showpost.php?p= ... stcount=22
DCS 2.0.5.2576 Update 1 Changelog

DCS AJS-37 Viggen by Leatherneck integrated.

DCS World
S-25OF rocket engine plume increased.
Sweden is in the blue coalition by default.
Adjusted propeller drawing procedure for correct blur appearance.
ME. Trigger zone could be set below 100 meter radius.
MiG-29S. Errors of external 3D model corrected.
Force Feedback with Saitek Cyborg Evo Force joystick restored (need to add ‘input.blacklist_ffb = false’ line into \Saved Games\DCS\autoexec.cfg file).
SA-15 Tor. Rearming restored.
MP. F10 map will works correctly after mission changing.
Game crash when player issues command Group.destroy() to their own group fixed.
Fire effect of BetAB-ShP piercing concrete bomb booster corrected.
Aircraft without internal gun will have gunpod sound.

DCS Hawk by VEAO
AHRS failure on re-spawn fixed.
HYD2 pressure loss on re-spawn fixed.
Keyboard pitch control now auto re-centers preventing HYD bleed during flight.
Swiss textures being black in F1 and F2 view fixed.
Liveries: “Finland HW-329 Green Brown” added to country Finland.
Liveries: “Finland HW-341 Grey” made more matte and wrong liveries name fixed (was “HW-373 Grey” instead of “HW-341 Grey”)
External canopy glass made more transparent.
Updates to EFM flight model.

DCS CA
Added full support of hieroglyphs for the binoculars interface.
Crash when controlled Igla collides with building fixed.
Crash when player leaves ground unit with turned ON radar view fixed.

DCS F-5E
Muzzle flashes will not appear inside cockpit.

DCS Spitfire IX
Changed altimeter set pressure scale from ATA to millibars.

DCS Flaming Cliffs 3
Su-25. Gunsight reticle indication of range is corrected.

DCS C-101 by AvioDev
Fixed collision model to improve FPS, especially when flying close to some objects.
Improved flaps external model.
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Re: DCS: Updates....

Notapor Silver_Dragon el 04 Mar 2017 13:06

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Re: DCS: Updates....

Notapor Silver_Dragon el 06 Mar 2017 03:20

Actualización semanal de DCS: World del 05 Marzo de 2017
https://youtu.be/Ch3oyaHmkAE
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Re: DCS: Updates....

Notapor Silver_Dragon el 09 Mar 2017 13:25

Trailer de GA de Normandia
https://www.facebook.com/eagle.dynamics ... 498320341/

y descripción de la pagina de FB de ED con el Pack de unidades de WW2 (Gratis para los que tienen el mapa de WW2 por el KickStarter), preorden el viernes 10 de Marzo, salida a finales de Abril.

The DCS: Normandy 1944 Map and DCS: World War II Assets Pack will be available for download by late April 2017.

More details coming this weekend in the Newsletter!

The DCS: Normandy 1944 Map is centred on the World War II battlefield of Normandy, France and is specifically created to depict the period after the D-Day landings and the establishment of several allied airfields in Normandy to support the beachhead breakout in late June 1944. The map measures 267 x 348 kilometres and includes airfields in both Normandy and southern England. The map includes the famous D-Day landing beaches and the “Atlantic Wall”, rolling bocage fields of Normandy, large cities like Caen and Rouen, ports of Cherbourg and Le Havre, and 30 airfields. The map also includes multiple seasons and more detail and accuracy than any previous DCS World map by utilizing new map technologies.
A vital aspect of creating an authentic World War II battlefield is to populate it with matching artificial intelligence (AI) World War II assets. The DCS: World War II Assets Pack provides numerous World War II air, land and sea assets to populate the Normandy and other DCS World maps with. Eagle Dynamics has spent the last three year creating an entirely new set of combat vehicles to support DCS: World War II, and each unit is created with an exceptional level of detail and accuracy. These assets include:

• Tanks and Mobile Artillery
o M4 Sherman Firefly
o M4A4 Sherman with "Rhino" hedge cutter
o Mk VIII Cromwell
o Jagdpanzer IV
o Sd.Kfz. 162
o Tiger I
o Tiger II
o Panther V
o Panzer IV
o Sturmpanzer IV Brummbär, Sd. Kfz. 166
o Jagdpanther G1

• Cars and Trucks
o Jeep Willys
o Truck CCKW 353
o Bedford MWD
o Kübelwagen 82
o Truck Blitz 36-6700A
• Steam Train and Cars
o DRG Class 86 locomotive
o Tank wagon
o G10 covered wagon
o DR 50 Ton Flat Wagon Type SSys
• Anti-Aircraft Artillery
o Bofors 40 mm gun
o 8.8 cm Flak Gun 18, 36, & 37
o 2 cm Flak 30/38/Flakvierling
• Ships
o LCVP Higgins
o LST Mk2
o USS Samuel Chase
• Infantry
o US soldier
o UK soldier
o German soldier
• Aircraft
o B-17G bomber
The DCS: World War II Assets Pack will continue to grow with DCS: Combined Arms compatibility and free asset additions that includes:
• New tanks
• SdKfz 234/2 "Puma"
• Sd.Kfz. 251
• Sd.Kfz.2 Kettenkrad
• Horch staff car
• E-boat Schnellboot type S-130
• Uboat type 7
• German search lights
• Barrage balloons
• Avro Lancaster
• Hawker Typhoon
• C-47
• Ju-88
• Fw 190 A-6 and A-8
• Bf 109 G-6
• A-20 Havoc/Boston
• B-24
• B-25
• B-26

The DCS: Normandy Map and the DCS: World War II Assets Pack will be available as a 20%-off, pre-purchase bundle for $47.99. Upon release in late April 2017, the DCS: Normandy 1944 Map and DCS: World War II Assets Pack bundle will be sold for $59.99, and the stand-alone DCS: Normandy 1944 Map for $44.99 and the stand-alone DCS: World War II Assets pack for $29.99.
Note: Those that took part in the DCS: World War II Kickstarter campaign, and provided a high enough contribution to receive the Normandy map, will receive the assets pack for free.
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Re: DCS: Updates....

Notapor Silver_Dragon el 13 Mar 2017 14:12

DCS Update Semanal 12 Marzo 2017 (Versión Española)
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Re: DCS: Updates....

Notapor Beltza el 24 Mar 2017 12:28

Un aporte del comandante Billy Padrón que se ha animado con el simulador:

Comandante en Jefe de la 24 Flotilla
¡Larga vida a la 24!

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