Salida de DCS: World
http://forums.eagle.ru/showthread.php?t=87426
http://forums.eagle.ru/showthread.php?t=87429DCS World is a single, unified core for all DCS products to operate within. Rather than separate installations for each DCS products, the single DCS world interface allows the user to access all of their DCS products in a common user interface. DCS world also includes a DCS News service and will allow users to purchase DCS titles through the interface at a later point.
DCS World will be updated as DCS evolves with changes to the rendering system, AI units, AI logics, effects, etc. All aspect of the simulation, outside the flyable aircraft, add-on maps, and other paid-for content.
The current DCS World is still in beta and will evolve over time with new features.
The initial DCS World comes with a free flyable aircraft, the Su-25T (exported from Flaming Cliffs 2).
editadoMain Menus
Selecting Missions
The main menu now has Tabs similar to modern web browsers to select quick missions or campaigns for certain aircraft. There is also a "users" tab for campaign selection. Also selecting a mission dialog has a little "DCS" next to the mission name.
Other Stuff
You can set a "theme" or wallpaper within the options based on whichever aircraft you want. A "special" tab is located in the options menu but currently has nothing.
Additionally multiplayer interface has not yet changed.
Mission Editor.
Warehoues
GUI dialogs exist for the anticipated "warehouse" feature. You can place warehouse via "static objects". Each warehouse has dialogs associated with which airbases they supply. You can specify how much aircraft, fuel, and weapons a warehouse has access too and how often it gets resupplied.
Curiously the F-111, Ka-52, Mig-29K and Aim-9X appear in the warehouse list but can't be placed in the sim. I realize most of these have art assets or code sitting somewhere idle in the sim... but so did the Harrier which is missing...
Updated:
Looked at warehouses a little bit more, it appears that FARPS and airbases have their own warehouses built into the base in addition to the static object "warehouse" that you can place anywhere on the map. You can specify which warehouses (on or off base) can supply who, however resupply doesn't seem to be implemented yet. You can also specify which coalition owns a base via the bases warehouse.
Mission Options
F10 view can now be limited to "Fog of War". Unknown how it is implemented, assume similar to Starcraft or other RTS.
Group Related
All ground units are now sorted by type. A dropdown box gives options, air defence, armor, artillery, fortification, unarmed, and infantry.
"Late Activation" checkbox has been added. And automatically sets the start time to 0:0:0/0.
P-51D has a "civil plane" checkbox. Checking this removes the box specifying how much gun ammunition it carries.
Player controllable aircraft are listed slightly differently from that of AI.
Triggers
Did not notice any new conditions, however new actions are present.
Group Sound/Message - Sends a group either a text or audio message. Same function as Coalition or Country Sound/Message
Radio Beacon Unit/Zone - Specifies an audio sound to be broadcast from a specific unit or zone. Can specify AM/FM, frequency in Khz, Power in Watts, and whether or not it loops.
Set Briefing - Allows you to set a new image and briefing text for Red, Blue, or offline (general briefing). Currently unknown whether it replaces the briefing or adds to the briefing.
Mission Goals still lacks a "clone" button.
Game Environment:
"Abort takeoff" added to the ATC dialog. Once commanded, ATC will direct you to park on ramp.
Appears to be a new font on almost everything.
Will give the Toad a flight later to report other findings.
Other Changes
File structure changed slightly. Missions and campaigns are now located in dcsworld\mods\aircrafts\(aircraftname)\missions
Salida de P-51DWarehouses are clearly still a WIP, however some of it is functioning! I was able to test somethings out and I might have a more clear picture of how the warehouses work.
Any aircraft that spawns at an airbase automatically removes whatever their payload and themself from the inventory at the base. If an aircraft spawns in with a payload that has run out, the aircraft will automatically spawn with whatever is available. I tested it with 5 A-10Cs, all loaded with 22 Mk-82 bombs with the 5th plane set to spawn in 10 seconds after mission start. 88 Bombs had been used (spawned) and the 5th plane spawned in with exactly 14 bombs. The math isn't perfect, however the 5th A-10 spawned with 2 TER's completely empty and 1 TER with a single bomb. Payload also wasn't 'balanced', but its AI so it doesn't really matter, however it could be an issue for client/player aircraft unable to specify their payload based on what is available. At least for the AI, once they land their assets are NOT added back into the inventory. Hopefully that's a WIP issue. Either way seeing it prevent the AI from taking their default loadout because the base ran out of bombs is very promising to see!
Unas foticas....OMG....OMG...The Fighter Collection and Eagle Dynamics will release their next Digital Combat Simulator (DCS) aircraft in 2012: the legendary P-51D Mustang. The Mustang was among the best and most well-known fighters used by the U.S. Army Air Forces during World War II. Possessing excellent range and manoeuvrability, the P-51 operated primarily as a long-range escort fighter and also as a ground attack fighter-bomber with bombs, rockets, and machine guns. The Mustang served in nearly every combat zone during WWII, and later fought in the Korean War.
The DCS: P-51D Mustang will be modelled at the same exacting detail as the existing Ka-50 Black Shark and A-10C Warthog Digital Combat Simulation (DCS) aircraft and it will be online compatible with them. Based on many years of restoring, flying and maintaining Mustangs, The Fighter Collection brings its unique ability to portray this aircraft in its full glory.
The P-51D will be the first aircraft in the Flying Legends series that focuses on historical aircraft that have set benchmarks in combat aviation. This series of simulations demonstrates the broad scope of DCS simulation environment and its ability to introduce aircraft from all eras into a common simulation environment. While the P-51D started as an internal technology demonstration, it has evolved into an independent product that adds an all new dimension to the DCS universe. The development of the P-51D and other Flying Legends series aircraft definitely does not preclude the continued development of modern aircraft.
More details of DCS: P-51D Mustang will be made available closer to product release later this year.
More information, visit: http://www.digitalcombatsimulator.com
About The Fighter Collection
The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/
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Salida de Parches de integración de A-10C y Ka-50-2 (StandAlone) en DCS: World
A-10C: http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=8&end_pos=135&lang=en
-Versión 1.1.1.1 Full
-Parche integracion World Open Beta 1.1.2.1
Black Shark 2 [Standlone] http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=12&end_pos=135&lang=en
-Version 1.1.1.1 Full
-Parche integracion World Open Beta 1.1.2.1
La versión para BS (actualizado a 2) vendra mas adelante.
Nota oficial
Y por ultimo, trabajos en el futuro 3rd Party DCS: Mig-21BisA-10C Warthog and Black Shark 2 modules for DCS: World
Open betas of A-10C Warthog and Black Shark 2 modules for DCS: World are released. Download links can be found at the bottom of the download pages, right before BitTorrent files.
http://www.digitalcombatsimulator.co...for_dcs_world/
Prior to installing the modules, you must first have DCS World installed. You may download from here:
http://www.digitalcombatsimulator.co...os=135&lang=en
Please note that the open beta of Black Shark 2 module is only for the standalone version. Serial numbers of the upgrade version will not work. The module of Black Shark 2 upgrade version will be released later after release of the final versions of the modules.
__________________
http://forums.eagle.ru/showthread.php?t=87621
I'm happy to announce my first independent 3rd party module - "DCS: MiG-21Bis Fishbed". This new module development is based on the new 3rd party License agreement/support that was previously announced by TFC/Eagle Dynamics. I plan to release MiG-21Bis later in 2012.
The MiG-21Bis is considered a third-generation, supersonic, jet fighter. It's avionics equipment ensures day and night operations in fair and poor weather conditions. Some 50 countries over four continents have flown the MiG-21, and it still serves many nations a half-century after its maiden flight. The MiG-21 broke a number of aviation records and it is still the most produced supersonic jet aircraft in aviation history.
"DCS: MiG-21Bis Fishbed" includes both Air-to-Air and Air-to-Ground capabilities that includes various conventional weapons like missiles, rockets, bombs, and a built in 23mm cannon. "DCS: MiG-21Bis Fishbed" will also use less widely known weapons such as some advanced air-to-surface guided missiles, retarded and general purpose bombs, and some special devices.
Features of the "DCS: MiG-21Bis Fishbed":
• Highly detailed six-degrees-of-freedom cockpit with dynamic shadows. Interact with cockpit controls with your mouse like previous DCS products.
• Accurate airframe and realistic 3D cockpit model.
• Detailed modeling of the MiG-21Bis instruments, navigation, electrical, radar, engine, fuel, and weapon systems.
• Russian and English cockpit texts and hints
• Improved and more realistic airplane behaviors that are based on real MiG-21Bis pilot tests and instruction.
• More than a twenty high detailed aircraft skin with unique stencil texts.
• More than a dozen new deliverable weapon.
"DCS: MiG-21Bis Fishbed” is developed by Laszlo 'beczl' Becz in association with The Fighter Collection and Eagle Dynamics. Further information will be provided as development progresses. I will be providing Work In Progress (WIP) screenshots, videos, and other product information.
Attached Thumbnails
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Se sigue trabajando en DCS: Nevada, Flamming Clifft 3, Future F-XXs y Combined Operations. Perdon por el Tochon
![kaleun ::kaleun:](./images/smilies/smile10.gif)